See the creative direction.

Examples from the credited platforms, collected on October 7, 2026.

Three phones playing three invented mobile game ads: a painterly flower match-3, a clay fox pin-pull puzzle and an anime summon screen

Scenario · Exploration

Tap to Install

Watch eight ads for invented mobile games, from a match-3 and a claymation puzzle to an arena card battler, a physics launcher, a dice board game, a crowd runner and a cozy merge garden, each made by one agent with Scenario MCP. See every asset sheet, model and review round, then download the skill to make your own.

Source example · Image / Video / Audio / 3D

Pit Tactics: on an isometric pixel-art mining deck, a hooded sniper shoots a fuel barrel that bursts into a fireball beside a pit, while an armoured convict in a mining exosuit fires at a burning red alien behind cargo crates and sandbags

Scenario · Exploration

Pit Tactics · Isometric pixel-art strategy game

Play Pit Tactics, a free turn-based isometric pixel-art tactics game made with Claude Code and Scenario. Lead five convict soldiers across a mining pit against an alien swarm, shoot explosive barrels, take cover, burn corpses before they rise as zombies, destroy two hive nests and reach the evac lift. Every sprite, prop, effect and sound was generated with Scenario.

Source example · Image / Audio

Start with your own material

Use the references to choose a visual direction, then add your own facts, assets and audience. Bring these materials into the conversation:

  • Game rules and core loop
  • Style references
  • Target duration and placements

A production approach to explore

  1. Write the hook, core loop, payoff and end card
  2. Create a shared style reference
  3. Generate asset sheets and split them into individual assets
  4. Run real gameplay logic in code
  5. Stage cinematic frames around the simulation
  6. Place sound on gameplay events and review

Define what you want to make

Use this as a starting point for the production plan. Choose the final format and scope with Fablo before the paid work starts.

  • 30-second UA ad
  • Reusable asset sheets
  • A record of gameplay and shots

Review the result against the idea

Use the brief to check the creative decisions. For this direction, pay attention to:

  • Board, battle or physics obey the rules
  • HUD values come from the simulation
  • The art style stays consistent
  • Ad demonstrates the core loop quickly

Make the brief yours

Copy this into your production conversation. Replace the bracketed inputs with your own material, specify what you need delivered and ask for a media estimate.

Make a 30-second match-3 ad for this game concept. Use actual match rules and deterministic scoring, generated themed art, then a clear payoff and install end card.

My idea, product, or brand: [describe it]
Audience and purpose: [who it is for and what it should communicate]
Facts, offer, and destination: [supply the exact details; flag anything unresolved]
Game rules and core loop: [attach or describe]
Style references: [attach or describe]
Target duration and placements: [attach or describe]
Format, runtime, and export: [set the delivery you need]
Media budget: [set a limit and ask for an estimate before production]

Requested deliverables:
- 30-second UA ad
- Reusable asset sheets
- A record of gameplay and shots

Creative review priorities:
- Board, battle or physics obey the rules
- HUD values come from the simulation
- The art style stays consistent
- Ad demonstrates the core loop quickly

Use the references for direction. Make the story, wording, and brand treatment original.

Where the idea comes from

The source examples and reproduction methods informed this proposed workflow. Credits identify the source of each reference, and the brief describes a possible Fablo production.

Source workflow documentation